I feel no small amount of trepidation because this is both a change and it is a particular story about particular characters in a way the pure sandbox certainly isn’t. 1c (March 26, 2021) ===== Updated to be compatible with. . Released and downloadable mods. It used to be called Starfarer. Open that sucker in a text editor like Notepad. 1 (November 16, 2018): – Fixed certain key-combo misbehavior – Now works when the player isn’t piloting a ship – Works in Starsector 0. 96a (Re. : high flux, low hull, engines disabled etc. Anyway Starsector is the definition of an indie game. No License, Build available. This is an extremely modded run with all kinds of goodies fro. To be honest, I never expected anything like this. Also, AI cores are only illegal to certain factions. fs. They go in heavy industry or it’s upgraded version the orbital works. If you want to enable autosaving, edit lw_autosave_settings. 235 votes, 19 comments. Set "useLargeRipple":false. Codespaces. Packages. 95 and doesn’t have Nexerelin, it will not work. Autosave - By default, it reminds you to save. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. About Starsector: » Starsector is an open-world single-player space-combat, roleplaying, exploration, and economic game. orbits. starsector + autosave blackrock driveyards combat chatter common radar laziylib nexerelin shadowyards mayorate upgraded rotary weapons musiclib shaderlib my system idles with 900mb ram in use, so i thought reserving 3gb would be no problem. I tried the same thing a while back. Yeyeye boi Support The Channel: Twitch: Main Channel: Disc. default as it was confusing new players Updated config loading logic to autopopulate any missing entries Updated autosave to use API’s cmdSave() instead of simulating keypresses 1. Making the game auto save is easy in theory, but. I fully intend to buy the game, but I really want to take a look at it first and I heard activation keys are unlimited. ago. 64RC1. - Updated for Starsector 0. 6) Reduced max speed to 35 (was: 50) Reclassed as "Missile Battleship". This is an ESSENTIAL mod for every Starsector game and mods. . And if you make it save less. Arma Armatura is an amazing ship mod that adds a load of mech-like ships and related weapons + carrier born craft (from normal bomber drones to heavy mech walkers to lightwwight anti ship mechs that attack vessels with a mini gun and a laser blade all can be launched from any carrier vessel), lore for the now destroyed faction, and great design. json. That applies to any and all programs that run on your computer, from skyrim to starsector. Best Starsector Mods Autosave. Don't arm it too much, you need flux vents. Choose your faction (or establish your own) and dominate the Sector! An auto save option would help newer players though and those who haven’t gotten around to quick saving. 6. Adds a configurable save reminder to Starsector, with optional autosaving. 96a This mod will warn you when you haven't saved in a while, and give a short description of how much has happened since your last save. Target PracticeElevate your Starsector gameplay with the [0. 0 (May 6, 2017) Updated to support Starsector 0. They require a monthly salary of 20 credits. It also finally introduce the musical themes composed by Mesotronik, that were made possible thanks to the contributions of all my generous patrons. I believe this leaves four energy mounts empty. Combat freighters are pretty useful early game as well (like the mule). In Windows settings, set Starsector to be High Performance. If you want to use this mod with LunaLib, make sure it. ButterLander2222. e. Host and manage packages. 23. ago. And this is usually regarded as the easiest mod with which to generate your own modifications. Tools, guides, and other resources. Common Radar 7. This means that Hyperspace storms will save you fuel, at the cost of supplies, since they're the only way to go above 20 speed (up to 30. 95. Autosaving without interruption would be nice, but not necessary. Starsector ; Mods ; Utilities ; Autosave; Autosave. lazylib. -Alex, David, and the rest, for the game itself and all vanilla assets. Download v1. Me wishing that Starsector remove hyperspace storms or reduce tariffs or reduce supply expenditure rates or reduce Hegemony inspections does not make sense because these are what. It is the fundamental mod required for the operation of many other modifications. Starsector > General Discussion > Autosave?. I’d like to take a moment to talk about the development of narratives in the last update, and maybe in the game in general. Anyway Starsector is the definition of an indie game. Starsector has no autosaving whatsoever. Instead, the mod simply warns you when you haven't saved in a while. The payment processor looks a little janky but it is legit. License: This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4. . Download v1. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. : high flux, low hull, engines disabled etc. creating Starsector Mods. 2D RPG/Trade/Fleet Combat GameRe: [0. It's much easier to pilot since there is almost no lag between pressing a button and the ship actually turning. Host and manage packages. Starsector’s plot revolves around a crowded area of space in the Perseus Arm that was mostly spared from damage from the catastrophe that wiped out the Domain. Download. . The only other mods I have are skilled up and version checker. Guide att Reddit 0. Version 0. I am playing starsector super modded. Avanitia: Lots of feedback and bug reports. xml. And if you make it save less often then it defeats the whole purpose of having an autosave. 5. all the ships travel 20% (i think) faster in time. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. . GreenGhost95 • 1 yr. 이 경우엔 Starsector 실행 파일이 있는 폴더에 있는 vmparams 파일을 메모장으로 열어 -Xms1536m -Xmx1536m 부분의 숫자를 본인 사양에 맞는 램 용량에 맞게 수정해주면 해결할 수 있다. Capture Officers and Crew allows you to enslave the crew from hostile ships after combat. Many different things can be salvaged for resources, from debris fields created after battles to ruins on surveyed planets. (90% or 60% or 30%) Retreat when the ship has exceeded its peak performance time. The package changed from `data. Just buy it. Unique DLs-- Total DLs-- Total views-- Version. First, make sure you properly modified the file setting the allocated memory for the game. aside from that, just play vanilla. 107829 Posts 507 TopicsStarsector. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. It adds a small faction with a decent number of new ships and a single system towards the southeast corner of the sector. If you feel like things are unrecoverable, but don't want to start a new game, check out the Console Commands. Might try normal Legion with 3 Jackhammers, 2 MK9s, some mortars and the Sarissa fighters. json. i love this mod but I have 1 small problem; the autosave can be a little aggressive about saving when u leave a market or after a battle, which combined with the fact that u cant pull up the pause menu to load or quit without exiting a market or battle turns it into a bit of a problem -- which is a shame bc saving when I leave a market & after a good battle is the only feature of this mod that. Last updatedthere is an autosave mod for me I have an odd sense of "I need to save" about every 30 minutes I think it is literally build into me from played fo3 and foNv for eons on console where the game would delete aka crash, so I learned to save often and constantly, autosaves all over, and actual saves ever half hourGreetings, I have taken it onto myself to revive this great mod, which I adore very much, for the current version of the game. Autosave - It really is necessary « on: February 08, 2023, 12:47:27 AM » I'm going to make the argument again that the game should have some form of autosave. Autosave - By default, it reminds you to save. Can also be edited to actually autosave for you. A better indication of an imminent update is Alex’s twitter. – Updated for Starsector 0. 2Ghz auto-boost under load, MSI board feature) Samsung 860 Evo ssdMedium universal and medium energy near the bow (front): 2 heavy needler + 2 ion beams (2000 range ion beams will keep any frigates attempting to flank you a sitting duck and very good at PD duty against larger strike crafts) Medium energy near the stern (back): heavy burst lasers for PD + protecting allies. Captain's Log - Adds Intel entries for exploration stuff you've seen. Both types of bounties can be found in the Intel screen, Bounties category. So, to those unaware, Capture Officers and Crew is a mod that causes save bloating. drop that folder into the mods folder in the starsector directory. This is a frontline fire/tank build. a small guide to Editing items in savegames. GMan: Did the sprites for previous versions of the mod. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. Removed skills changes. Console Commands by LazyWizard. primarily auto save and Steiner Foundation, possibly common radar and combat chatter and possibly audio and graphics updates. However, it will not work with a LunaLib version less than v1. The goal is to give you lots of meaningful choices in a malleable world. Humans are motivated by survival and quid pro quo so they will do the bare minimum to survive if they aren't being satisfied with a quid pro quo that makes them fulfilled enough to strive for excellence. To turn AutoSave on, save your file to your OneDrive or SharePoint folder from within your Microsoft 365 app. 1 comment. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. Your mods are always unique but this kind of "white whale" idea as you put it is really perfect to round out exploration and collecting in. 1a] SpeedUp 0. How to Install Mods in Starsector: video link. It comes with some minor fixes and balance changes. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. I personally have auto save set to 10 minutes and force after battles So it is not feasible to save as copy every time but also don't like the idea of having no backup if it saves after I do a dumdum. Packages. 95 on the latest branch. ORA markets should provide a lot more of their weapons and fighters. PrintChatterChars: List all remembered officers and their current chatter character. But from most of the replies here, it seems like 0. Autosave: This mod automatically saves the game at regular intervals, preventing progress loss. . Starsector PSA #1: Your Ship's Bounds Polygon Is Too Detailed « 1 2 3. I also made it so a . This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. . This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. Usually after the final set of patch notes come out, the update drops shortly after. In vanilla, the automated ships cr drop-off is very drastic-the maximum attainable CR if you have 1 ai capital controlled by 1 alpha core is somewhere around 50%, not including built in hullmods + the logistics capstone. 96a - Added music track from Star Federation (credit to MesoTroniK): Labyrinthine Nebula - Added music track from Shadowyards (credit to MesoTroniK): A Dreaming Sky - Significantly more differentiation between music tracks that play near the core worlds, out in non-core space, and in hyperspace - Tweaked volume balance The mechs are quite literally the point of the mod, but I suppose if you really want to, you can manually set the spawn and market spawn rates of the mechs to 0 via file editing. Imho they aren't too expensive though, if you have a colony or two to offset the cost (2,500 per month I think). Even mods on the mod index may cause such problems, maybe. Unlike the automated ship construction event that can pop up in research stations (and possibly other. Open 'AppData'. LazyLib is a library required by most other Starsector mods. I checked and it isn't in starsector core and all the icon are replaced by java icon. search and find in the document. Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. It’s pretty important since we don’t always check our game or mod version, this mod does it for you. videogame_asset My games. Find and fix vulnerabilities. However every time I start the game with the mod it crashes. You should see a monthly deduction from storage, click on it and it'll tell you what and where are the goods. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. Simply point it at your install directory, and it will pull up a list of all your mods, as well as any information included with them. €2 per month. I remember that moment when I got killed by pirates failing a mission to ship 720ish units of ore and then 3 hours later I. This is my Mk 1 for a Manticore loadout. Causalities taken when raiding are based on a proportion of all the marines you are carrying regardless if they participate or not. . Version 1. Elevate your Starsector gameplay with the [0. 2 (released 2022-07-12) Mod, the choice for serious players seeking advanced features and customization options. 1. It'll ask for a 2560x1440p window, then the OS will resize the window to fit the titlebar/PopOS top panel. If the original save was in version 0. 5. fs. Download. ScalarTech Solutions is a small faction mod that came about by accident as part of the 10th Starsector AI Fleetbuilding Tournament. Download:. 2b (released 2023-05-05) with ease and take your gaming. Let me explain: While the game is only 15 USD. Alternative: 4th yellow skill on admiral, bunch of d-mods on a radiant (possible 2 radiants composition with okish cr). Endorsements. Make sure you have the same mods and same versions in both. stars, planets, and moons) If you want to see more variety in your. sutopia. -Starsector Discord - for having lots of helpful resources and people. 222. Instead, the mod simply warns you when you haven't saved in a while. 95. The goal of MagicLib is to create a community-built library of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder. The following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. 0. Basic maintenance (standard) is 70%, meaning up to 20%. paths. concord. If you don't finish the tutorial, it bugs out and you'll never be able to get any quests at all. After that, it collapses, making it single-use. IR Autolance. 1. 8, the midline standard (was: 0. 2b (released 2023-05-05). 1. In this series we are setting out to colonise the non-core worlds in a mega faction ready to face off against the core! And to do that we need a million cred. Prisoner Crew adds slaves as a commodity, but there isn't any dedicated mod for slavery yet. You take the role of a space captain seeking fortune and glory however you choose. 5 years to get there) Some of my first Starsector experiences involved this mod all the way back to when Starsector didn't even have a galaxy map. 2b. Open the planets tab. If you have 1-4 set up with weapon groups then you can press 5 and it will deselect weapons. Some tips, tricks and recommendations! Don't let the struggle of a confusing refit screen stop you from bec. Narrative in 0. Hey, huge fan of your channel, to make Iron Mode impactful, Iron Mode needs to be changed to include permadeath too, a. Having weird stuff and secrets stashed away in the corners of the world is such an appealing idea for starsector, I love it. 0 (April 24, 2018): – Initial releaseA mod that is 'not supported' by another mod usually means that both mods can be active at the same time and the features of the mods would apply only to their respective mods. magiclib`. captains and officers), and 3,020 names for stellar objects (i. . Make sure you have the same mods and same versions in both devices. . Mods are listed in alphabetical order within their. I ditched one of my other captains in an instant and slotted the new captain into an omen frigate. Continue Reading [Starsector Mods][0. 2 -> v1. These can be done without needing anything but enough fuel and supplies to reach the objective and find it. Should help a lot with the flux side issues and the 40 extra OP never hurts. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. You'll lose whatever progress you made between saves, but it's better than losing everything. Security. This is advice from an older gamer (36). For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. Autosaving without interruption would be nice, but not necessary. • 1 yr. Hathwaythere • 4 yr. 96a] Autosave v1. Space RPG 2라는 모바일 게임이 이 게임에서 스프라이트 도용 문제로 짤린 사건이 있었다. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. Starsector is a hard game, especially when you have no idea what to do. The goal of MagicLib is to create a community-built library of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every. 1. Thank you all for making this mod the best it. ago. Autosave. Realistic Combat applies damage directly, ignoring the vanilla damage modification system, which vanilla and some mods use. Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. Any one malefactor might use the premise of a "mod" to introduce keyloggers, and you allow the game. 5. With our comprehensive installation and usage guide, you'll be able to install and use Autosave with ease and take your gaming experience to the next level. Alliances offer mutual assistance in times of war. Utilities. Slow development, very small staff, super attentive dev. Mods tend to break if not installed properly. It comes with some minor fixes and balance changes. KeplerOrbit: - Submitted by Liral, this provides. Afterwards when you get back to the station you repair them all for free. New Beginnings by Sundog. What happens is that the mod keeps tabs on every captain that has ever had the misfortune of crossing paths with you. Lazy Lib. Mod_Info. 2 (released 2022-07-12) Mod, the choice for serious players seeking advanced features and customization options. Fleet Size By DP by Chozo. A complete rebalance of Starsector that focuses on smaller weapons, more fighters and a heavy addition of lore content. api. For example: Code. Survey missions require crew, supplies and heavy machinery to do and target planets, but scanning missions just require you to fly up to an object in space, usually a derelict wreck, station or probe and interact with it. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). Updated to be compatible with Starsector 0. 9. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. . ago. First, use the Create Save Game Object node to create an object based on your SaveGame class. 96a-RC10, May 20, 2023. Download: Manual; 0 of 0 File information. Shame we can't get button bindings displaying on the screen in the place of the normal keyboard bindings. launch the game. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. 1. 1 (released 2014-08-28) Version 1. No. Changed "setLocation" Core World centroid point to the actual centroid point of all vanilla Core systems. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. Refine results Found 8 results. It is the fundamental mod required for the operation of many other modifications. r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". I finally learned from my mistakes and got the autosave mod. Lots of ways to make money and colonies as a means to make money is not required. Last updatedGo to starsector r/starsector. so you forget to save a lot that mod is a must for the game. however you can edit a txt file to turn on actual autosave with some options. lazylib. Annual_Cod_5896 • 1 yr. 5 Changelog: - Updated TASC to support compatibility with the 0. Go to your install directory, saves, then the directory that matches your save name and rename campaign. And this is usually regarded as the easiest mod with which to generate your own modifications. Unique DLs-- Total DLs-- Total views-- Version. You can select an empty slot to let all weapons autofire. videogame_asset My games. data: - "forceSaveAfterMapChange", forces a save after every hyperspace jump - "saveAsCopy", if enabled, every autosave creates a new save Elevate your Starsector gameplay with the Autosave Mod, the choice for serious players seeking advanced features and customization options. 1a is now out! This is a . 96a] Autosave v1. Take out the flux coil and put the points into vent and you'll have more vent. Last updatedPut it in the mods folder and make sure it's tagged in Starsector's launcher. The Sector is a tough place to live in, and like many others the Scyan people have been forced to comprom. it will ironically not autosave, but just reminds you to manually save. On Windows, it's in the installation directory. Combat Chatter - Ships talk about how the fight is going. By default, they occupy an ideal star system located near the Core Worlds, with the best planetary conditions and industries for maximum commodity production and defenses. Fast Engine Rendering by tomatopaste. 5. Crew training grants 15% unless you start spamming capitals, 50%. Is it possible to help me fix it real quick ? It should be in starsector core. 95 - Guide to Missile Weapons. This here. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. I added support for the more common patch notation where minor updates are given a character (v2. Write better code with AI. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you! It feels so good to eventually figure out how to destroy the remnant fleets. I've edited it with excel loads of times, never had any problems, so you might want to try that. spinyfur • 1 yr. That's when the game felt alive to me. 1a is now out! This is a . 12+ OF PAGSM) Let Phillip Andrada live out his true dream: Being the best damned Dictator Gas Station Manager on this side of the Persean Sector. It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. 000 per month, though an early colony (size 3 market, they grow slowly) can rake in. Combat Chatter by Histidine. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Autosave by LazyWizard. For more information on a specific. Join a faction to gain useful support and represent them in war and peace, or start your own. Almost entirely ineffective against shields and features an interlock to prevent anti-shield use unless fully charged. -Was just testing things out and didn’t want to save -Have way too many mods installed, takes over half a minute to save -Doesn’t save often enough -Saves too often, interrupts game flow. update the java version to 8. data: – “forceSaveAfterMapChange”,. This allows you to select a weapon group, which brings up the firing arcs/range, and then switch to a blank group to keep that range indicator on the field while leaving it on autofire. . Make sure this mod is enabled. 0 [main] INFO com. I feel you've done a fine job, well considered. SatyenArgieyna • 1 yr. exe in my starsector/jre folder to High Performance, re-ran benchmarks and got 36FPS. 8Ghz(4. done. First thing to do: Allocate sufficient memory in for Starsector with mods. -Everything else - Kissa Mies. Controls are fully customizable. 1a] The Vass, Time-Manipulating mini "faction" (hotfix 24/12) The cruiser slows down enemies near it while ability is in use, think it's also passive as well. Hullmod that wishes to implement Concord should extend class org. It'll likely be green tea. To be honest, I never expected anything like this. For when you want to support not only my modding but also my love for instant soba. For when you want to buy me a cup of tea. I had a case when I got a dude in the bar offer me almost literally everything after I invaded a League planet and it went to pirates (commission). Executor:Starsector. Add an autosave timer, then trigger a save around that time, preferably at market exit/battle won/jumping, then put the campaign. de_kriskard • 8 mo. Mod page activity. MutualExclusiveHullMod If you're overriding isApplicableToShip and applyEffectsAfterShipCreation, make sure to call super first for the library to do all the heavy weight lifting. it is literally just the normal version of the game, the sseth man just gives you his registration code so you won't have to buy your own, since registration codes are infinitely reusable.